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- on enterFrame
- global e, f
- set f to 76
- puppetSprite(28, 1)
- puppetSprite(7, 1)
- puppetSprite(2, 1)
- puppetSprite(5, 1)
- puppetSprite(6, 1)
- puppetSprite(4, 1)
- set the visible of sprite 7 to 1
- set the castNum of sprite 2 to 204
- set the castNum of sprite 6 to 88
- set the castNum of sprite 4 to 291
- set the foreColor of sprite 5 to 255
- set the visible of sprite 16 to 0
- set the visible of sprite 8 to 0
- set the visible of sprite 11 to 0
- set the visible of sprite 12 to 0
- set the visible of sprite 13 to 0
- set the visible of sprite 14 to 0
- if rollOver(16) then
- set the visible of sprite 16 to 1
- end if
- if rollOver(8) then
- set the visible of sprite 8 to 1
- end if
- if rollOver(24) then
- set the castNum of sprite 2 to 196
- end if
- if rollOver(25) then
- set the foreColor of sprite 5 to 144
- end if
- if rollOver(26) then
- set the castNum of sprite 4 to 238
- end if
- if rollOver(27) then
- set the castNum of sprite 6 to 120
- end if
- if rollOver(11) then
- set the visible of sprite 11 to 1
- end if
- if rollOver(12) then
- set the visible of sprite 12 to 1
- end if
- if rollOver(13) then
- set the visible of sprite 13 to 1
- end if
- if rollOver(14) then
- set the visible of sprite 14 to 1
- end if
- updateStage()
- end
-
- on exitFrame
- go(the frame)
- end
-